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Blog Post Zero

Terme Boxer

OK, the 1st blog post. Pictured; the tools of the trade.

This will be the public-facing founder’s journal which is more for me than for you. I saw a micro-adage that insisted that you must touch your project at least 5 minutes a day every day and OK I will adhere to that. And another micro-adage that insisted that every tool in your tool box is either specifically employed to improve you or entertain you. And you should get the toys out of your toolbox.

I am a person who does not mark the passage of time and does not keep track of all the victories and milestones. This might a little bit of Satchel Paige at work (“Don't look back. Something might be gaining on you”) and it might be the juvenile sense of optimistic futurism I haven’t yet shook.

But this can be a burden to your collaborators and co-workers! They want the “Ta-Daaaa!” moments and atta-boy occasions and celebrations at laucnh and you can’t really understand how far you’ve come without acknowledging from where you started.

And so, the AT LEAST monthly blog post to mark the great things that get done. Not much to show right out the gate! So, a state-of-the-state summary for now.

I used to run a tabletop games company (TableStar Games) that was a great collection of people working well to put good products in the market. If you were from TSG back in the day and you’re reading this know that you were one of the good ones. Now I want to build a video/digital games company. To that end:

  • I have an ethical mission statement (there are enough companies, and especially digital games companies, that have retrograde social cultures, both inside and out. I’m not going long on it in this space but in short; nosotros no aprovechamos, neither internally nor externally, and we’ll keep building bridges no matter how many get burnt down).

  • I have a product in mind (code name TAK, wish I could play it right now instead of doing this)

  • I have a project in mind (alpha, early-release, crowdfunding make-or-break point, beta, v1.0, on-going content releases, stardom)

  • I have a budget in mind (I have committed a truly scary amount of my money to this endeavor, which this margin is too narrow to contain)

  • I have results in mind (good people making good games at a good company)

So, that’s the starting point! I look forward to looking back at this and chuckling wryly. I kind of can’t wait to learn how much I don’t know.

Between now and probably the next blog post I’ll be scoping and scaling and budgeting for that alpha release, chasing down plausible starting technology (Photon Quantum or Unity DOTS netcode on AWS?), tightening and maturing TAK design elements, consulting with the Personal Brain Trust (RC, RL, PH, NC, JS, ML), securing the legalese that is needed to be a company and not just a man, &c.